We believe that there is a more effective way to address humanistic skills training within healthcare education. By combining the power of visual reflection afforded by filming carefully constructed scenarios alongside modern immersive viewing (Virtual Reality) we can transport learners into the shoes of the patient like no way achievable before. We believe this will help healthcare staff understand how it feels to be the recipient of care and the powerful effect that human factors such as communication, compassion and empathy have towards helping make sense of health and the patient journey.
Utilising virtual reality and 360° video capture, PatientVR was the first project to look at the patient perspective to address human factors based training in healthcare education. In 2016, the project also became the first to use virtual reality to a whole class of clinicians in training.
PatientVR uniquely considers the humanities and content aspect behind each experience as the most important driver of value. Where virtual reality technology helps to enable the experience of immersion, it’s only the carefully captured video content that creates learning outcomes.
By switching perspectives we open a whole new world of reflection, insight and valuable learning. PatientVR allows users to switch shoes to help understand how things look and feel from another point of view, highlighting the importance that humanistic skills can have.
The Projects background
The idea was born out of PhD research carried out by Nick Peres while evaluating new arenas of interactivity within medical simulation. Concerned with representing the patient voice in medical education and training to help address an important gap in humanistic skills (or ‘non-technical’ skills) in healthcare education, the research looked toward cinematic theory to understand how visually capturing characters, stories and perspectives could play an important role in reflective learning. Using virtual reality, PatientVR has filmed a number of scenarios from simulated first person patient perspectives that are view-able in a 360 degree environment. These experience vary from ambulance to resus bay and even within operating theatres. The experiences employs extended cinematic aspects to offer the user a visual and emotional demonstration of the power and learning outcomes that can be attained from seeing a serious life event from the patients eyes, and how humanistic skills such as communication, eye contact and genuine empathetic gesture can all play a significant role in a patient’s treatment process. The project also incorporates interactive elements within the 360° video experience, allowing users to both jump to other characters perspectives or bring up more information within the scene, offering a powerful tool to being able to deconstruct these clinical environments.
Often by a small, simple moment for reflection, impactful change can be made
PatientVR founder, based at Torbay Hospital as Lead for learning technologies & PhD fellow at Plymouth University
Dr Tod Guest
Clinical facilitator of using VR on TEREMA and Simulation courses. Lead for Human Factors considerations
Want to find out more?
Are you interested in the work we are doing to help consider the patient perspective? Would you like to know more about PatientVR and its pioneering use in healthcare classrooms? Do you have an interest in visual technologies and humanities within healthcare or just have a comment? Please do get in touch; we are always happy to chat